Restored black bars and custom images instead of black bars, closes #1571
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5f48c3cc07
commit
539fbad919
8 changed files with 105 additions and 31 deletions
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@ -453,7 +453,8 @@ void InputDefault::set_mouse_position(const Point2 &p_posf) {
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mouse_speed_track.update(p_posf - mouse_pos);
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mouse_pos = p_posf;
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if (custom_cursor.is_valid()) {
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VisualServer::get_singleton()->cursor_set_pos(get_mouse_position());
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//removed, please insist that we implement hardware cursors
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// VisualServer::get_singleton()->cursor_set_pos(get_mouse_position());
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}
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}
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@ -538,6 +539,7 @@ bool InputDefault::is_emulating_touchscreen() const {
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}
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void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p_hotspot) {
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/* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors
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if (custom_cursor == p_cursor)
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return;
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@ -545,7 +547,8 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p
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if (p_cursor.is_null()) {
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set_mouse_mode(MOUSE_MODE_VISIBLE);
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VisualServer::get_singleton()->cursor_set_visible(false);
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//removed, please insist us to implement hardare cursors
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//VisualServer::get_singleton()->cursor_set_visible(false);
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} else {
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Ref<AtlasTexture> atex = custom_cursor;
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Rect2 region = atex.is_valid() ? atex->get_region() : Rect2();
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@ -554,10 +557,11 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p
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VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(), p_hotspot, 0, region);
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VisualServer::get_singleton()->cursor_set_pos(get_mouse_position());
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}
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*/
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}
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void InputDefault::set_mouse_in_window(bool p_in_window) {
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/* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors
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if (custom_cursor.is_valid()) {
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if (p_in_window) {
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@ -568,6 +572,7 @@ void InputDefault::set_mouse_in_window(bool p_in_window) {
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VisualServer::get_singleton()->cursor_set_visible(false);
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}
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}
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*/
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}
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// from github.com/gabomdq/SDL_GameControllerDB
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