From 5391fe6d824680b5c5516aa47d57deb79446348d Mon Sep 17 00:00:00 2001 From: Flyn San Date: Mon, 2 Oct 2023 19:48:44 +1000 Subject: [PATCH] Improve NavigationAgent3D.target_position documentation readability Improve NavigationAgent2D.target_position documentation readability --- doc/classes/NavigationAgent2D.xml | 2 +- doc/classes/NavigationAgent3D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index 71f8c50667..4df8d4143b 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -202,7 +202,7 @@ The distance threshold before the final target point is considered to be reached. This allows agents to not have to hit the point of the final target exactly, but only to reach its general area. If this value is set too low, the NavigationAgent will be stuck in a repath loop because it will constantly overshoot or undershoot the distance to the final target point on each physics frame update. - If set a new navigation path from the current agent position to the [member target_position] is requested from the NavigationServer. + If set, a new navigation path from the current agent position to the [member target_position] is requested from the NavigationServer. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive. diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 7dff60be17..daeb7b0ff6 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -205,7 +205,7 @@ The distance threshold before the final target point is considered to be reached. This allows agents to not have to hit the point of the final target exactly, but only to reach its general area. If this value is set too low, the NavigationAgent will be stuck in a repath loop because it will constantly overshoot or undershoot the distance to the final target point on each physics frame update. - If set a new navigation path from the current agent position to the [member target_position] is requested from the NavigationServer. + If set, a new navigation path from the current agent position to the [member target_position] is requested from the NavigationServer. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.