Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor of the Stable shadow depth range, but it still had a (broken) property that allowed to enable it.
This commit is contained in:
parent
ee115d7b2d
commit
5370f4876e
12 changed files with 7 additions and 105 deletions
|
|
@ -2121,17 +2121,6 @@
|
|||
If [code]true[/code], this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight3D.directional_shadow_blend_splits].
|
||||
</description>
|
||||
</method>
|
||||
<method name="light_directional_set_shadow_depth_range_mode">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="light" type="RID">
|
||||
</argument>
|
||||
<argument index="1" name="range_mode" type="int" enum="RenderingServer.LightDirectionalShadowDepthRangeMode">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight3D.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options.
|
||||
</description>
|
||||
</method>
|
||||
<method name="light_directional_set_shadow_mode">
|
||||
<return type="void">
|
||||
</return>
|
||||
|
|
@ -4963,12 +4952,6 @@
|
|||
<constant name="LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS" value="2" enum="LightDirectionalShadowMode">
|
||||
Use 4 splits for shadow projection when using directional light.
|
||||
</constant>
|
||||
<constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE" value="0" enum="LightDirectionalShadowDepthRangeMode">
|
||||
Keeps shadows stable as camera moves but has lower effective resolution.
|
||||
</constant>
|
||||
<constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="LightDirectionalShadowDepthRangeMode">
|
||||
Optimize use of shadow maps, increasing the effective resolution. But may result in shadows moving or flickering slightly.
|
||||
</constant>
|
||||
<constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality">
|
||||
</constant>
|
||||
<constant name="SHADOW_QUALITY_SOFT_LOW" value="1" enum="ShadowQuality">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue