Float literals - fix main primitives to use .f

Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
This commit is contained in:
lawnjelly 2022-02-06 11:14:58 +00:00
parent 38c851a3fa
commit 5298e16e80
21 changed files with 222 additions and 222 deletions

View file

@ -50,7 +50,7 @@ void Transform2D::affine_invert() {
#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
#endif
real_t idet = 1.0 / det;
real_t idet = 1.0f / det;
SWAP(elements[0][0], elements[1][1]);
elements[0] *= Vector2(idet, -idet);
@ -71,12 +71,12 @@ void Transform2D::rotate(const real_t p_phi) {
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5;
return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5f;
}
void Transform2D::set_skew(const real_t p_angle) {
real_t det = basis_determinant();
elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5f + p_angle)).normalized() * elements[1].length();
}
real_t Transform2D::get_rotation() const {
@ -268,11 +268,11 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
real_t dot = v1.dot(v2);
dot = CLAMP(dot, -1.0, 1.0);
dot = CLAMP(dot, -1.0f, 1.0f);
Vector2 v;
if (dot > 0.9995) {
if (dot > 0.9995f) {
v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
} else {
real_t angle = p_c * Math::acos(dot);