Float literals - fix main primitives to use .f

Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
This commit is contained in:
lawnjelly 2022-02-06 11:14:58 +00:00
parent 38c851a3fa
commit 5298e16e80
21 changed files with 222 additions and 222 deletions

View file

@ -49,7 +49,7 @@ struct _NO_DISCARD_ Rect2 {
real_t get_area() const { return size.width * size.height; }
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5); }
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
#ifdef MATH_CHECKS
@ -285,7 +285,7 @@ struct _NO_DISCARD_ Rect2 {
}
Vector2 get_support(const Vector2 &p_normal) const {
Vector2 half_extents = size * 0.5;
Vector2 half_extents = size * 0.5f;
Vector2 ofs = position + half_extents;
return Vector2(
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
@ -307,14 +307,14 @@ struct _NO_DISCARD_ Rect2 {
Vector2 r = (b - a);
float l = r.length();
if (l == 0.0) {
if (l == 0.0f) {
continue;
}
//check inside
Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a);
if (s < 0.0) {
if (s < 0.0f) {
side_plus++;
} else {
side_minus++;
@ -322,7 +322,7 @@ struct _NO_DISCARD_ Rect2 {
//check ray box
r /= l;
Vector2 ir(1.0 / r.x, 1.0 / r.y);
Vector2 ir(1.0f / r.x, 1.0f / r.y);
// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
// r.org is origin of ray