Tweak FogVolume density property to allow sliding to negative values
Negative density is used to subtract fog from the rest of the world. The visible range in the slider was reduced to [-8; 8] as FogVolume density should generally not exceed 8.0 (it can introduce aliasing).
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1 changed files with 1 additions and 1 deletions
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@ -122,7 +122,7 @@ void FogMaterial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_density_texture", "density_texture"), &FogMaterial::set_density_texture);
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ClassDB::bind_method(D_METHOD("get_density_texture"), &FogMaterial::get_density_texture);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "0.0,16.0,0.0001,or_greater,or_less"), "set_density", "get_density");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "-8.0,8.0,0.0001,or_greater,or_less"), "set_density", "get_density");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_albedo", "get_albedo");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height_falloff", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_height_falloff", "get_height_falloff");
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