Merge pull request #72129 from groud/unclamp_texture_origin

Rename texture_offset and unclamp it
This commit is contained in:
Rémi Verschelde 2023-01-27 15:40:52 +01:00
commit 525db733c8
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11 changed files with 126 additions and 87 deletions

View file

@ -218,7 +218,7 @@
<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
ID of the terrain set that the tile uses.
</member>
<member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)">
<member name="texture_origin" type="Vector2i" setter="set_texture_origin" getter="get_texture_origin" default="Vector2i(0, 0)">
Offsets the position of where the tile is drawn.
</member>
<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">

View file

@ -251,7 +251,7 @@
<param index="0" name="map_position" type="Vector2i" />
<description>
Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use [method Node2D.to_global]. See also [method local_to_map].
[b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
[b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_origin] property of individual tiles.
</description>
</method>
<method name="move_layer">