Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth. In general, this requires no interaction from the user and should result in no noticable quality loss. This scheme is not backwards compatible, so we have provided an upgrade mechanism, and a mesh versioning mechanism. Existing meshes can still be used as a result, but users can get a performance boost by reimporting assets.
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@ -274,3 +274,16 @@ Validate extension JSON: API was removed: classes/GraphEdit/methods/set_arrange_
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Validate extension JSON: API was removed: classes/GraphEdit/properties/arrange_nodes_button_hidden
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Make GraphEdit toolbar more customizable
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GH-81138
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--------
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Validate extension JSON: Error: Field 'classes/ImporterMesh/methods/add_surface/arguments/6': meta changed value in new API, from "uint32" to "uint64".
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Validate extension JSON: Error: Field 'classes/ImporterMesh/methods/get_surface_format/return_value': meta changed value in new API, from "uint32" to "uint64".
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Validate extension JSON: Error: Field 'classes/MeshDataTool/methods/commit_to_surface/arguments': size changed value in new API, from 1 to 2.
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Validate extension JSON: Error: Field 'classes/MeshDataTool/methods/get_format/return_value': meta changed value in new API, from "int32" to "uint64".
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Validate extension JSON: Error: Field 'classes/RenderingDevice/methods/shader_get_vertex_input_attribute_mask/return_value': meta changed value in new API, from "uint32" to "uint64".
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Validate extension JSON: Error: Field 'classes/SurfaceTool/methods/commit/arguments/1': meta changed value in new API, from "uint32" to "uint64".
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Surface format was increased to 64 bits from 32 bits. Compatibility methods registered.
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