Fixes drawing of the 2D plugins on the 3D view

This commit is contained in:
groud 2018-09-18 20:00:07 +02:00
parent f148e8eede
commit 5172642c32
18 changed files with 100 additions and 70 deletions

View file

@ -168,8 +168,8 @@ class TileMapEditor : public VBoxContainer {
void _select(const Point2i &p_from, const Point2i &p_to);
void _erase_selection();
void _draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
void _draw_fill_preview(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
void _draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
void _draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
void _clear_bucket_cache();
void _update_copydata();
@ -206,7 +206,7 @@ public:
HBoxContainer *get_toolbar() const { return toolbar; }
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_draw_over_viewport(Control *p_overlay);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(Node *p_tile_map);
@ -225,7 +225,7 @@ protected:
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_draw_over_viewport(p_overlay); }
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_canvas_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "TileMap"; }
bool has_main_screen() const { return false; }