Complete documentation of various classes
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Contains the audio data in bytes.
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</member>
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<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
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If [code]true[/code], the stream will automatically loop when it reaches the end.
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</member>
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<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
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Time in seconds at which the stream starts after being looped.
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</member>
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</members>
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<constants>
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