Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
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30 changed files with 1378 additions and 187 deletions
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@ -1,8 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDUniform" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Shader uniform (used by [RenderingDevice]).
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</brief_description>
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<description>
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This object is used by [RenderingDevice].
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</description>
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<tutorials>
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</tutorials>
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@ -26,8 +28,10 @@
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</methods>
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<members>
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<member name="binding" type="int" setter="set_binding" getter="get_binding" default="0">
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The uniform's binding.
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</member>
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<member name="uniform_type" type="int" setter="set_uniform_type" getter="get_uniform_type" enum="RenderingDevice.UniformType" default="3">
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The uniform's data type.
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</member>
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</members>
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</class>
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