Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation

This brings the overall class reference completion percentage from 87% to 92%.
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Hugo Locurcio 2023-03-28 17:32:29 +02:00
parent 64eeb04d2c
commit 5056c427d3
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30 changed files with 1378 additions and 187 deletions

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@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDUniform" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Shader uniform (used by [RenderingDevice]).
</brief_description>
<description>
This object is used by [RenderingDevice].
</description>
<tutorials>
</tutorials>
@ -26,8 +28,10 @@
</methods>
<members>
<member name="binding" type="int" setter="set_binding" getter="get_binding" default="0">
The uniform's binding.
</member>
<member name="uniform_type" type="int" setter="set_uniform_type" getter="get_uniform_type" enum="RenderingDevice.UniformType" default="3">
The uniform's data type.
</member>
</members>
</class>