Fix crashes in *_input functions
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43 changed files with 103 additions and 0 deletions
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@ -34,6 +34,8 @@
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#include "scene/main/window.h"
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void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (!_is_focus_owner_in_shorcut_context()) {
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return;
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}
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