Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will

recognize them.
This commit is contained in:
Juan Linietsky 2017-09-12 17:42:36 -03:00
parent 175777596e
commit 4f929a0fdf
471 changed files with 63732 additions and 61317 deletions

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualServer" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Server for anything visible.
</brief_description>
<description>
Server for anything visible. The visual server is the API backend for everything visible. The whole scene system mounts on it to display.
The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="force_draw">
<return type="void">
</return>
<description>
</description>
</method>
<method name="texture_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="texture_create_from_image">
<return type="RID">
</return>
<argument index="0" name="image" type="Image">
</argument>
<argument index="1" name="flags" type="int" default="7">
</argument>
<description>
</description>
</method>
<method name="texture_get_flags" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="texture" type="RID">
</argument>
<description>
</description>
</method>
<method name="texture_get_height" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="texture" type="RID">
</argument>
<description>
</description>
</method>
<method name="texture_get_width" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="texture" type="RID">
</argument>
<description>
</description>
</method>
<method name="texture_set_flags">
<return type="void">
</return>
<argument index="0" name="texture" type="RID">
</argument>
<argument index="1" name="flags" type="int">
</argument>
<description>
</description>
</method>
<method name="texture_set_shrink_all_x2_on_set_data">
<return type="void">
</return>
<argument index="0" name="shrink" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>