Use IGN instead of white noise for sky dithering

This commit is contained in:
clayjohn 2022-04-29 12:46:29 -07:00
parent df9dae2408
commit 4f82b1bd20
9 changed files with 54 additions and 47 deletions

View file

@ -1632,6 +1632,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";
actions.renames["TIME"] = "time";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);