Use IGN instead of white noise for sky dithering
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9 changed files with 54 additions and 47 deletions
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@ -1632,6 +1632,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
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actions.renames["SKY_COORDS"] = "panorama_coords";
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actions.renames["SCREEN_UV"] = "uv";
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actions.renames["TIME"] = "time";
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actions.renames["FRAGCOORD"] = "gl_FragCoord";
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["E"] = _MKSTR(Math_E);
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