Merge pull request #636 from Drachenfels/upgrade-to-documentation
Small improvement to documentation
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4f3255d808
1 changed files with 15 additions and 1 deletions
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@ -14261,7 +14261,21 @@
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<argument index="0" name="path" type="NodePath">
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</argument>
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<description>
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Fetch a node. "path" must be valid (or else error will occur) and can be either the name of a child node, a relative path (from the current node to another node), or an absolute path to a node.[br] Examples ofa paths are: get_node("Sword") , get_node("../Swamp/Alligator") , get_node("/MyGame"). [br]Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_scene]).
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Fetch a node. NodePath must be valid (or else error will occur) and can be either the path to child node, a relative path (from the current node to another node), or an absolute path to a node.[br] Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_scene]). Examples. Assume your current node is Character and following tree:[br]
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root/[br]
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root/Character[br]
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root/Character/Sword[br]
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root/Character/Backpack/Dagger[br]
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root/MyGame[br]
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root/Swamp/Alligator[br]
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root/Swamp/Mosquito[br]
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root/Swamp/Goblin[br]
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[br]
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Possible paths are:[br]
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- get_node("Sword")[br]
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- get_node("Backpack/Dagger")[br]
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- get_node("../Swamp/Alligator")[br]
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- get_node("/root/MyGame")[br]
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</description>
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</method>
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<method name="get_parent" qualifiers="const" >
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