Use doubles for time everywhere in Timer/SceneTree

This commit is contained in:
Aaron Franke 2021-05-21 01:23:35 -04:00
parent 0c68ccecda
commit 4ecb6fba80
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13 changed files with 68 additions and 68 deletions

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@ -386,7 +386,7 @@ public:
//_add_plane(Vector2(-1,0).normalized(),-600);
}
virtual bool process(float p_time) override {
virtual bool process(double p_time) override {
return false;
}
virtual void finalize() override {