Use doubles for time everywhere in Timer/SceneTree
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13 changed files with 68 additions and 68 deletions
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@ -386,7 +386,7 @@ public:
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//_add_plane(Vector2(-1,0).normalized(),-600);
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}
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virtual bool process(float p_time) override {
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virtual bool process(double p_time) override {
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return false;
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}
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virtual void finalize() override {
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