Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
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0b6b49a897
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4e4697b1c4
41 changed files with 102 additions and 114 deletions
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@ -1524,8 +1524,8 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
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_aabb.merge_with(bvh_arrayw[i].aabb);
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}
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w = PoolVector<Face>::Write();
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vw = PoolVector<Vector3>::Write();
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w.release();
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vw.release();
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int count = 0;
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_VolumeSW_BVH *bvh_tree = _volume_sw_build_bvh(bvh_arrayw, src_face_count, count);
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@ -986,7 +986,7 @@ Variant ConcavePolygonShape2DSW::get_data() const {
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w[(i << 1) + 1] = points[segments[i].points[1]];
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}
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w = PoolVector<Vector2>::Write();
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w.release();
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return rsegments;
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}
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@ -2396,7 +2396,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
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mipmap.resize(size);
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PoolVector<uint8_t>::Write w = mipmap.write();
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zeromem(w.ptr(), size);
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w = PoolVector<uint8_t>::Write();
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w.release();
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probe->dynamic.mipmaps_3d.push_back(mipmap);
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