Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
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50 changed files with 3138 additions and 47 deletions
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@ -103,6 +103,9 @@ public:
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static _ALWAYS_INLINE_ double log(double p_x) { return ::log(p_x); }
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static _ALWAYS_INLINE_ float log(float p_x) { return ::logf(p_x); }
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static _ALWAYS_INLINE_ double log2(double p_x) { return ::log2(p_x); }
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static _ALWAYS_INLINE_ float log2(float p_x) { return ::log2f(p_x); }
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static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); }
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static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); }
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