Merge pull request #44183 from madmiraal/box_shape-size

Use a size Vector for adjusting the size of Rectangles and Boxes
This commit is contained in:
Rémi Verschelde 2020-12-28 16:06:50 +01:00 committed by GitHub
commit 4ca98c7a35
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 90 additions and 177 deletions

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@ -3541,7 +3541,7 @@ String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g
}
if (Object::cast_to<BoxShape3D>(*s)) {
return "Extents";
return "Size";
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
@ -3574,7 +3574,7 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo
if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> bs = s;
return bs->get_extents();
return bs->get_size();
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
@ -3658,9 +3658,9 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
d = 0.001;
}
Vector3 he = bs->get_extents();
he[p_idx] = d;
bs->set_extents(he);
Vector3 he = bs->get_size();
he[p_idx] = d * 2;
bs->set_size(he);
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
@ -3737,14 +3737,14 @@ void CollisionShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int
if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> ss = s;
if (p_cancel) {
ss->set_extents(p_restore);
ss->set_size(p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents());
ur->add_undo_method(ss.ptr(), "set_extents", p_restore);
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
ur->add_undo_method(ss.ptr(), "set_size", p_restore);
ur->commit_action();
}
@ -3878,8 +3878,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<BoxShape3D> bs = s;
Vector<Vector3> lines;
AABB aabb;
aabb.position = -bs->get_extents();
aabb.size = aabb.position * -2;
aabb.position = -bs->get_size() / 2;
aabb.size = bs->get_size();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@ -3892,7 +3892,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = bs->get_extents()[i];
ax[i] = bs->get_size()[i] / 2;
handles.push_back(ax);
}