Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded loading issues on Android and iOS.
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7 changed files with 26 additions and 25 deletions
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@ -39,7 +39,7 @@
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#include "file_access_android.h"
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#include "main/main.h"
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#include "servers/visual/visual_server_raster.h"
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//#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#ifdef ANDROID_NATIVE_ACTIVITY
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#include "dir_access_android.h"
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@ -182,11 +182,12 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
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video_driver_index = p_video_driver;
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visual_server = memnew(VisualServerRaster);
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/* if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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};*/
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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visual_server->init();
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// visual_server->cursor_set_visible(false, 0);
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