Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
Replace 'add_child_below_node' with 'add_sibling' in Node
This commit is contained in:
commit
4c8832701b
4 changed files with 15 additions and 20 deletions
|
|
@ -129,21 +129,19 @@
|
|||
child_node.get_parent().remove_child(child_node)
|
||||
add_child(child_node)
|
||||
[/codeblock]
|
||||
If you need the child node to be added below a specific node in the list of children, use [method add_child_below_node] instead of this method.
|
||||
If you need the child node to be added below a specific node in the list of children, use [method add_sibling] instead of this method.
|
||||
[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.
|
||||
</description>
|
||||
</method>
|
||||
<method name="add_child_below_node">
|
||||
<method name="add_sibling">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="preceding_node" type="Node">
|
||||
<argument index="0" name="sibling" type="Node">
|
||||
</argument>
|
||||
<argument index="1" name="node" type="Node">
|
||||
</argument>
|
||||
<argument index="2" name="legible_unique_name" type="bool" default="false">
|
||||
<argument index="1" name="legible_unique_name" type="bool" default="false">
|
||||
</argument>
|
||||
<description>
|
||||
Adds a child node below the [code]preceding_node[/code].
|
||||
Adds a [code]sibling[/code] node to current's node parent, at the the same level as that node, right below it.
|
||||
If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type.
|
||||
Use [method add_child] instead of this method if you don't need the child node to be added below a specific node in the list of children.
|
||||
</description>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue