Revert "RPCMode refactor, more sync modes"

This commit is contained in:
Max Hilbrunner 2018-05-29 11:47:52 +02:00 committed by GitHub
parent d0b62ce155
commit 4c69a495c9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
30 changed files with 333 additions and 319 deletions

View file

@ -1971,11 +1971,11 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);
if (!E) {
return MultiplayerAPI::RPC_MODE_DISABLED;
return RPC_MODE_DISABLED;
}
if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
@ -1987,12 +1987,12 @@ MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_m
}
}
return MultiplayerAPI::RPC_MODE_DISABLED;
return RPC_MODE_DISABLED;
}
MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
return MultiplayerAPI::RPC_MODE_DISABLED;
return RPC_MODE_DISABLED;
}
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {

View file

@ -433,8 +433,8 @@ public:
virtual ScriptLanguage *get_language();
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
VisualScriptInstance();
~VisualScriptInstance();

View file

@ -93,7 +93,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
}
if (p_name == "rpc/mode") {
rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
rpc_mode = ScriptInstance::RPCMode(int(p_value));
return true;
}
@ -267,11 +267,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size();
}
void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
void VisualScriptFunction::set_rpc_mode(ScriptInstance::RPCMode p_mode) {
rpc_mode = p_mode;
}
MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
ScriptInstance::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode;
}
@ -319,7 +319,7 @@ VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
sequenced = true;
rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
}
void VisualScriptFunction::set_stack_less(bool p_enable) {

View file

@ -46,7 +46,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
MultiplayerAPI::RPCMode rpc_mode;
ScriptInstance::RPCMode rpc_mode;
bool sequenced;
protected:
@ -93,8 +93,8 @@ public:
void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const;
void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
MultiplayerAPI::RPCMode get_rpc_mode() const;
void set_rpc_mode(ScriptInstance::RPCMode p_mode);
ScriptInstance::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);