Revert "RPCMode refactor, more sync modes"

This commit is contained in:
Max Hilbrunner 2018-05-29 11:47:52 +02:00 committed by GitHub
parent d0b62ce155
commit 4c69a495c9
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 333 additions and 319 deletions

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@ -89,7 +89,7 @@ public:
StringName getter;
int line;
Node *expression;
MultiplayerAPI::RPCMode rpc_mode;
ScriptInstance::RPCMode rpc_mode;
};
struct Constant {
StringName identifier;
@ -125,7 +125,7 @@ public:
struct FunctionNode : public Node {
bool _static;
MultiplayerAPI::RPCMode rpc_mode;
ScriptInstance::RPCMode rpc_mode;
StringName name;
Vector<StringName> arguments;
Vector<Node *> default_values;
@ -134,7 +134,7 @@ public:
FunctionNode() {
type = TYPE_FUNCTION;
_static = false;
rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
}
};
@ -493,7 +493,7 @@ private:
PropertyInfo current_export;
MultiplayerAPI::RPCMode rpc_mode;
ScriptInstance::RPCMode rpc_mode;
void _set_error(const String &p_error, int p_line = -1, int p_column = -1);
bool _recover_from_completion();