Ensure that tree_exited signal really happens after tree exited, fixes #19641
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fc50728d45
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4b6846a59d
3 changed files with 16 additions and 2 deletions
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@ -238,6 +238,16 @@ void Node::_propagate_enter_tree() {
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// enter groups
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}
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void Node::_propagate_after_exit_tree() {
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data.blocked++;
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->_propagate_after_exit_tree();
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}
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data.blocked--;
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emit_signal(SceneStringNames::get_singleton()->tree_exited);
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}
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void Node::_propagate_exit_tree() {
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//block while removing children
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@ -299,8 +309,6 @@ void Node::_propagate_exit_tree() {
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data.ready_notified = false;
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data.tree = NULL;
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data.depth = -1;
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emit_signal(SceneStringNames::get_singleton()->tree_exited);
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}
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void Node::move_child(Node *p_child, int p_pos) {
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@ -1207,6 +1215,10 @@ void Node::remove_child(Node *p_child) {
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// validate owner
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p_child->_propagate_validate_owner();
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if (data.inside_tree) {
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p_child->_propagate_after_exit_tree();
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}
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}
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int Node::get_child_count() const {
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