Merge pull request #19764 from malbach/godot_malbach

Fix #19507 Not emitted particles affects performance
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Max Hilbrunner 2018-07-17 16:47:41 +02:00 committed by GitHub
commit 4b626dc114
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12 changed files with 28 additions and 4 deletions

View file

@ -482,6 +482,7 @@ public:
virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
virtual bool particles_get_inactive(RID p_particles) = 0;
virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;

View file

@ -396,6 +396,7 @@ public:
BIND2(particles_set_emitting, RID, bool)
BIND1R(bool, particles_get_emitting, RID)
BIND1R(bool, particles_get_inactive, RID)
BIND2(particles_set_amount, RID, int)
BIND2(particles_set_lifetime, RID, float)
BIND2(particles_set_one_shot, RID, bool)

View file

@ -1872,10 +1872,12 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
if (ins->base_type == VS::INSTANCE_PARTICLES) {
//particles visible? process them
VSG::storage->particles_request_process(ins->base);
//particles visible? request redraw
VisualServerRaster::redraw_request();
if (VSG::storage->particles_get_emitting(ins->base) || !VSG::storage->particles_get_inactive(ins->base)) {
//particles visible? process them
VSG::storage->particles_request_process(ins->base);
//particles visible? request redraw
VisualServerRaster::redraw_request();
}
}
if (geom->lighting_dirty) {

View file

@ -328,6 +328,7 @@ public:
FUNC2(particles_set_emitting, RID, bool)
FUNC1R(bool, particles_get_emitting, RID)
FUNC1R(bool, particles_get_inactive, RID)
FUNC2(particles_set_amount, RID, int)
FUNC2(particles_set_lifetime, RID, float)
FUNC2(particles_set_one_shot, RID, bool)