Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
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45 changed files with 532 additions and 532 deletions
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@ -257,7 +257,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
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if (RenderingServer::get_singleton()) {
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RenderingServer::get_singleton()->sync();
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RenderingServer::get_singleton()->global_variables_clear();
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RenderingServer::get_singleton()->global_shader_uniforms_clear();
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RenderingServer::get_singleton()->finish();
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memdelete(RenderingServer::get_singleton());
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}
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