Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
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45 changed files with 532 additions and 532 deletions
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@ -293,7 +293,7 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de
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/* MISC */
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void Utilities::update_dirty_resources() {
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MaterialStorage::get_singleton()->_update_global_variables();
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MaterialStorage::get_singleton()->_update_global_shader_uniforms();
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MaterialStorage::get_singleton()->_update_queued_materials();
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//MeshStorage::get_singleton()->_update_dirty_skeletons();
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MeshStorage::get_singleton()->_update_dirty_multimeshes();
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