Improve comments in Color documentation
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2 changed files with 34 additions and 34 deletions
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@ -337,8 +337,8 @@ namespace Godot
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}
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/// <summary>
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/// Returns the color's 32-bit integer in ABGR format
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/// (each byte represents a component of the ABGR profile).
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/// Returns the color converted to an unsigned 32-bit integer in ABGR
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/// format (each byte represents a color channel).
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/// ABGR is the reversed version of the default format.
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/// </summary>
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/// <returns>A uint representing this color in ABGR32 format.</returns>
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@ -356,8 +356,8 @@ namespace Godot
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}
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/// <summary>
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/// Returns the color's 64-bit integer in ABGR format
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/// (each word represents a component of the ABGR profile).
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/// Returns the color converted to an unsigned 64-bit integer in ABGR
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/// format (each word represents a color channel).
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/// ABGR is the reversed version of the default format.
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/// </summary>
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/// <returns>A ulong representing this color in ABGR64 format.</returns>
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@ -375,8 +375,8 @@ namespace Godot
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}
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/// <summary>
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/// Returns the color's 32-bit integer in ARGB format
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/// (each byte represents a component of the ARGB profile).
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/// Returns the color converted to an unsigned 32-bit integer in ARGB
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/// format (each byte represents a color channel).
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/// ARGB is more compatible with DirectX, but not used much in Godot.
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/// </summary>
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/// <returns>A uint representing this color in ARGB32 format.</returns>
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@ -394,8 +394,8 @@ namespace Godot
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}
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/// <summary>
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/// Returns the color's 64-bit integer in ARGB format
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/// (each word represents a component of the ARGB profile).
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/// Returns the color converted to an unsigned 64-bit integer in ARGB
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/// format (each word represents a color channel).
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/// ARGB is more compatible with DirectX, but not used much in Godot.
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/// </summary>
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/// <returns>A ulong representing this color in ARGB64 format.</returns>
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@ -413,8 +413,8 @@ namespace Godot
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}
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/// <summary>
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/// Returns the color's 32-bit integer in RGBA format
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/// (each byte represents a component of the RGBA profile).
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/// Returns the color converted to an unsigned 32-bit integer in RGBA
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/// format (each byte represents a color channel).
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/// RGBA is Godot's default and recommended format.
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/// </summary>
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/// <returns>A uint representing this color in RGBA32 format.</returns>
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@ -432,8 +432,8 @@ namespace Godot
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}
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/// <summary>
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/// Returns the color's 64-bit integer in RGBA format
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/// (each word represents a component of the RGBA profile).
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/// Returns the color converted to an unsigned 64-bit integer in RGBA
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/// format (each word represents a color channel).
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/// RGBA is Godot's default and recommended format.
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/// </summary>
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/// <returns>A ulong representing this color in RGBA64 format.</returns>
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@ -472,7 +472,7 @@ namespace Godot
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}
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/// <summary>
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/// Constructs a color from RGBA values on the range of 0 to 1.
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/// Constructs a color from RGBA values, typically on the range of 0 to 1.
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/// </summary>
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/// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
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/// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
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@ -500,8 +500,8 @@ namespace Godot
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}
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/// <summary>
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/// Constructs a color from a 32-bit integer
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/// (each byte represents a component of the RGBA profile).
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/// Constructs a color from an unsigned 32-bit integer in RGBA format
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/// (each byte represents a color channel).
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/// </summary>
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/// <param name="rgba">The uint representing the color.</param>
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public Color(uint rgba)
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@ -516,8 +516,8 @@ namespace Godot
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}
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/// <summary>
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/// Constructs a color from a 64-bit integer
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/// (each word represents a component of the RGBA profile).
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/// Constructs a color from an unsigned 64-bit integer in RGBA format
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/// (each word represents a color channel).
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/// </summary>
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/// <param name="rgba">The ulong representing the color.</param>
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public Color(ulong rgba)
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