Fix various typos with codespell

Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
This commit is contained in:
Rémi Verschelde 2024-05-07 10:05:42 +02:00
parent 107fd30ae7
commit 4b070e8031
No known key found for this signature in database
GPG key ID: C3336907360768E1
16 changed files with 33 additions and 33 deletions

View file

@ -30,7 +30,7 @@
[/codeblock]
Node paths cannot check whether they are valid and may point to nodes or properties that do not exist. Their meaning depends entirely on the context in which they're used.
You usually do not have to worry about the [NodePath] type, as strings are automatically converted to the type when necessary. There are still times when defining node paths is useful. For example, exported [NodePath] properties allow you to easily select any node within the currently edited scene. They are also automatically updated when moving, renaming or deleting nodes in the scene tree editor. See also [annotation @GDScript.@export_node_path].
See also [StringName], which is a similar type designed for optimised strings.
See also [StringName], which is a similar type designed for optimized strings.
[b]Note:[/b] In a boolean context, a [NodePath] will evaluate to [code]false[/code] if it is empty ([code]NodePath("")[/code]). Otherwise, a [NodePath] will always evaluate to [code]true[/code].
</description>
<tutorials>