Rewritten StreamTexture for better code reuse, added basis universal support

This commit is contained in:
Juan Linietsky 2019-09-26 23:16:44 -03:00
parent 263bebe023
commit 4aea9f74e6
74 changed files with 48476 additions and 505 deletions

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#!/usr/bin/env python
import string
Import('env')
Import('env_modules')
env_bu = env_modules.Clone()
env_bu.Append(CPPPATH=["#thirdparty/basis_universal", "#thirdparty/basis_universal/transcoder"])
if env['target'] == "debug":
env_bu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"])
tool_sources = string.split("""
#thirdparty/basis_universal/basisu_astc_decomp.cpp
#thirdparty/basis_universal/basisu_backend.cpp
#thirdparty/basis_universal/basisu_basis_file.cpp
#thirdparty/basis_universal/basisu_comp.cpp
#thirdparty/basis_universal/basisu_enc.cpp
#thirdparty/basis_universal/basisu_etc.cpp
#thirdparty/basis_universal/basisu_frontend.cpp
#thirdparty/basis_universal/basisu_global_selector_palette_helpers.cpp
#thirdparty/basis_universal/basisu_gpu_texture.cpp
#thirdparty/basis_universal/basisu_pvrtc1_4.cpp
#thirdparty/basis_universal/basisu_resample_filters.cpp
#thirdparty/basis_universal/basisu_resampler.cpp
#thirdparty/basis_universal/basisu_ssim.cpp
#thirdparty/basis_universal/basisu_tool.cpp
#thirdparty/basis_universal/lodepng.cpp
""")
transcoder_sources = ["#thirdparty/basis_universal/transcoder/basisu_transcoder.cpp"]
if env['tools']:
env_bu.add_source_files(env.modules_sources, tool_sources)
env_bu.add_source_files(env.modules_sources, transcoder_sources)
env_bu.add_source_files(env.modules_sources, "*.cpp")

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def can_build(env, platform):
return True
def configure(env):
pass

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#include "register_types.h"
#include "core/os/os.h"
#include "texture_bu.h"
#ifdef TOOLS_ENABLED
#include "thirdparty/basis_universal/basisu_comp.h"
#endif
#include "thirdparty/basis_universal/transcoder/basisu.h"
#include "servers/visual_server.h"
enum BasisDecompressFormat {
BASIS_DECOMPRESS_RG,
BASIS_DECOMPRESS_RGB,
BASIS_DECOMPRESS_RGBA,
BASIS_DECOMPRESS_RG_AS_RA
};
//workaround for lack of ETC2 RG
#define USE_RG_AS_RGBA
basist::etc1_global_selector_codebook *sel_codebook = nullptr;
static PoolVector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedChannels p_channels) {
PoolVector<uint8_t> budata;
#ifdef TOOLS_ENABLED
{
Ref<Image> image = p_image->duplicate();
// unfortunately, basis universal does not support compressing supplied mipmaps,
// so for the time being, only compressing individual images will have to do.
if (image->has_mipmaps()) {
image->clear_mipmaps();
}
if (image->get_format() != Image::FORMAT_RGBA8) {
image->convert(Image::FORMAT_RGBA8);
}
basisu::image buimg(image->get_width(), image->get_height());
{
PoolVector<uint8_t> vec = image->get_data();
PoolVector<uint8_t>::Read r = vec.read();
memcpy(buimg.get_ptr(), r.ptr(), vec.size());
}
//image->save_png("pepeche.png");
basisu::basis_compressor_params params;
params.m_max_endpoint_clusters = 512;
params.m_max_selector_clusters = 512;
params.m_multithreading = true;
params.m_no_hybrid_sel_cb = true; //fixme, default on this causes crashes
params.m_pSel_codebook = sel_codebook;
params.m_quality_level = 0;
//params.m_disable_hierarchical_endpoint_codebooks = true;
//params.m_no_selector_rdo = true;
basisu::job_pool jpool(OS::get_singleton()->get_processor_count());
params.m_pJob_pool = &jpool;
params.m_mip_gen = false; //sorry, please some day support provided mipmaps.
params.m_source_images.push_back(buimg);
BasisDecompressFormat decompress_format;
params.m_check_for_alpha = false;
switch (p_channels) {
case Image::USED_CHANNELS_L: {
decompress_format = BASIS_DECOMPRESS_RGB;
} break;
case Image::USED_CHANNELS_LA: {
params.m_force_alpha = true;
decompress_format = BASIS_DECOMPRESS_RGBA;
} break;
case Image::USED_CHANNELS_R: {
decompress_format = BASIS_DECOMPRESS_RGB;
} break;
case Image::USED_CHANNELS_RG: {
#ifdef USE_RG_AS_RGBA
image->convert_rg_to_ra_rgba8();
decompress_format = BASIS_DECOMPRESS_RG_AS_RA;
#else
params.m_seperate_rg_to_color_alpha = true;
decompress_format = BASIS_DECOMPRESS_RG;
#endif
} break;
case Image::USED_CHANNELS_RGB: {
decompress_format = BASIS_DECOMPRESS_RGB;
} break;
case Image::USED_CHANNELS_RGBA: {
params.m_force_alpha = true;
decompress_format = BASIS_DECOMPRESS_RGBA;
} break;
}
basisu::basis_compressor c;
c.init(params);
int buerr = c.process();
ERR_FAIL_COND_V(buerr != basisu::basis_compressor::cECSuccess, budata);
const basisu::uint8_vec &buvec = c.get_output_basis_file();
budata.resize(buvec.size() + 4);
{
PoolVector<uint8_t>::Write w = budata.write();
uint32_t *decf = (uint32_t *)w.ptr();
*decf = decompress_format;
memcpy(w.ptr() + 4, &buvec[0], buvec.size());
}
}
#endif
return budata;
}
static Ref<Image> basis_universal_unpacker(const PoolVector<uint8_t> &p_buffer) {
Ref<Image> image;
PoolVector<uint8_t>::Read r = p_buffer.read();
const uint8_t *ptr = r.ptr();
int size = p_buffer.size();
basist::transcoder_texture_format format;
Image::Format imgfmt;
switch (*(uint32_t *)(ptr)) {
case BASIS_DECOMPRESS_RG: {
if (VS::get_singleton()->has_os_feature("rgtc")) {
format = basist::cTFBC5; // get this from renderer
imgfmt = Image::FORMAT_RGTC_RG;
} else if (VS::get_singleton()->has_os_feature("etc2")) {
//unfortunately, basis universal does not support
//
ERR_FAIL_V(image); //unimplemented here
//format = basist::cTFETC1; // get this from renderer
//imgfmt = Image::FORMAT_RGTC_RG;
} else {
//decompress
}
} break;
case BASIS_DECOMPRESS_RGB: {
if (VS::get_singleton()->has_os_feature("bptc")) {
format = basist::cTFBC7_M6_OPAQUE_ONLY; // get this from renderer
imgfmt = Image::FORMAT_BPTC_RGBA;
} else if (VS::get_singleton()->has_os_feature("s3tc")) {
format = basist::cTFBC1; // get this from renderer
imgfmt = Image::FORMAT_DXT1;
} else if (VS::get_singleton()->has_os_feature("etc")) {
format = basist::cTFETC1; // get this from renderer
imgfmt = Image::FORMAT_ETC;
} else {
format = basist::cTFBGR565; // get this from renderer
imgfmt = Image::FORMAT_RGB565;
}
} break;
case BASIS_DECOMPRESS_RGBA: {
if (VS::get_singleton()->has_os_feature("bptc")) {
format = basist::cTFBC7_M5; // get this from renderer
imgfmt = Image::FORMAT_BPTC_RGBA;
} else if (VS::get_singleton()->has_os_feature("s3tc")) {
format = basist::cTFBC3; // get this from renderer
imgfmt = Image::FORMAT_DXT5;
} else if (VS::get_singleton()->has_os_feature("etc2")) {
format = basist::cTFETC2; // get this from renderer
imgfmt = Image::FORMAT_ETC2_RGBA8;
} else {
//gles2 most likely
format = basist::cTFRGBA4444; // get this from renderer
imgfmt = Image::FORMAT_RGBA4444;
}
} break;
case BASIS_DECOMPRESS_RG_AS_RA: {
if (VS::get_singleton()->has_os_feature("s3tc")) {
format = basist::cTFBC3; // get this from renderer
imgfmt = Image::FORMAT_DXT5_RA_AS_RG;
} else if (VS::get_singleton()->has_os_feature("etc2")) {
format = basist::cTFETC2; // get this from renderer
imgfmt = Image::FORMAT_ETC2_RGBA8;
} else {
//gles2 most likely, bad for normalmaps, nothing to do about this.
format = basist::cTFRGBA32;
imgfmt = Image::FORMAT_RGBA8;
}
} break;
}
ptr += 4;
size -= 4;
basist::basisu_transcoder tr(NULL);
ERR_FAIL_COND_V(!tr.validate_header(ptr, size), image);
basist::basisu_image_info info;
tr.get_image_info(ptr, size, info, 0);
int block_size = basist::basis_get_bytes_per_block(format);
PoolVector<uint8_t> gpudata;
gpudata.resize(info.m_total_blocks * block_size);
{
PoolVector<uint8_t>::Write w = gpudata.write();
uint8_t *dst = w.ptr();
for (int i = 0; i < gpudata.size(); i++)
dst[i] = 0x00;
int ofs = 0;
tr.start_transcoding(ptr, size);
for (uint32_t i = 0; i < info.m_total_levels; i++) {
basist::basisu_image_level_info level;
tr.get_image_level_info(ptr, size, level, 0, i);
bool ret = tr.transcode_image_level(ptr, size, 0, i, dst + ofs, level.m_total_blocks - i, format);
if (!ret) {
printf("failed! on level %i\n", i);
break;
};
ofs += level.m_total_blocks * block_size;
};
};
image.instance();
image->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
return image;
}
void register_basis_universal_types() {
#ifdef TOOLS_ENABLED
sel_codebook = new basist::etc1_global_selector_codebook(basist::g_global_selector_cb_size, basist::g_global_selector_cb);
Image::basis_universal_packer = basis_universal_packer;
#endif
Image::basis_universal_unpacker = basis_universal_unpacker;
// ClassDB::register_class<TextureBU>();
}
void unregister_basis_universal_types() {
#ifdef TOOLS_ENABLED
delete sel_codebook;
#endif
Image::basis_universal_packer = NULL;
Image::basis_universal_unpacker = NULL;
}

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/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_basis_universal_types();
void unregister_basis_universal_types();

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#include "texture_bu.h"
#if 0
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
#include "basisu_comp.h"
#endif
#include "transcoder/basisu.h"
void TextureBU::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bu_data", "data"), &TextureBU::set_bu_data);
ClassDB::bind_method(D_METHOD("get_bu_data"), &TextureBU::get_data);
ClassDB::bind_method(D_METHOD("import"), &TextureBU::import);
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "bu_data"), "set_bu_data", "get_bu_data");
};
int TextureBU::get_width() const {
return tex_size.x;
};
int TextureBU::get_height() const {
return tex_size.y;
};
RID TextureBU::get_rid() const {
return texture;
};
bool TextureBU::has_alpha() const {
return false;
};
void TextureBU::set_flags(uint32_t p_flags) {
flags = p_flags;
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
};
uint32_t TextureBU::get_flags() const {
return flags;
};
void TextureBU::set_bu_data(const PoolVector<uint8_t>& p_data) {
#ifdef TOOLS_ENABLED
data = p_data;
#endif
PoolVector<uint8_t>::Read r = p_data.read();
const void* ptr = r.ptr();
int size = p_data.size();
basist::transcoder_texture_format format;
Image::Format imgfmt;
if (OS::get_singleton()->has_feature("s3tc")) {
format = basist::cTFBC3; // get this from renderer
imgfmt = Image::FORMAT_DXT5;
} else if (OS::get_singleton()->has_feature("etc2")) {
format = basist::cTFETC2;
imgfmt = Image::FORMAT_ETC2_RGBA8;
};
basist::basisu_transcoder tr(NULL);
ERR_FAIL_COND(!tr.validate_header(ptr, size));
basist::basisu_image_info info;
tr.get_image_info(ptr, size, info, 0);
tex_size = Size2(info.m_width, info.m_height);
int block_size = basist::basis_get_bytes_per_block(format);
PoolVector<uint8_t> gpudata;
gpudata.resize(info.m_total_blocks * block_size);
{
PoolVector<uint8_t>::Write w = gpudata.write();
uint8_t* dst = w.ptr();
for (int i=0; i<gpudata.size(); i++)
dst[i] = 0x00;
int ofs = 0;
tr.start_transcoding(ptr, size);
for (int i=0; i<info.m_total_levels; i++) {
basist::basisu_image_level_info level;
tr.get_image_level_info(ptr, size, level, 0, i);
bool ret = tr.transcode_image_level(ptr, size, 0, i, dst + ofs, level.m_total_blocks - i, format);
if (!ret) {
printf("failed! on level %i\n", i);
break;
};
ofs += level.m_total_blocks * block_size;
};
};
Ref<Image> img;
img.instance();
img->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
VisualServer::get_singleton()->texture_allocate(texture, tex_size.x, tex_size.y, 0, img->get_format(), VS::TEXTURE_TYPE_2D, flags);
VisualServer::get_singleton()->texture_set_data(texture, img);
};
Error TextureBU::import(const Ref<Image>& p_img) {
#ifdef TOOLS_ENABLED
PoolVector<uint8_t> budata;
{
Image::Format format = p_img->get_format();
if (format != Image::FORMAT_RGB8 && format != Image::FORMAT_RGBA8) {
ERR_FAIL_V(ERR_INVALID_PARAMETER);
return ERR_INVALID_PARAMETER;
};
Ref<Image> copy = p_img->duplicate();
if (format == Image::FORMAT_RGB8)
copy->convert(Image::FORMAT_RGBA8);
basisu::image buimg(p_img->get_width(), p_img->get_height());
int size = p_img->get_width() * p_img->get_height() * 4;
PoolVector<uint8_t> vec = copy->get_data();
{
PoolVector<uint8_t>::Read r = vec.read();
memcpy(buimg.get_ptr(), r.ptr(), size);
};
basisu::basis_compressor_params params;
params.m_max_endpoint_clusters = 512;
params.m_max_selector_clusters = 512;
params.m_multithreading = true;
basisu::job_pool jpool(1);
params.m_pJob_pool = &jpool;
params.m_mip_gen = p_img->get_mipmap_count() > 0;
params.m_source_images.push_back(buimg);
basisu::basis_compressor c;
c.init(params);
int buerr = c.process();
if (buerr != basisu::basis_compressor::cECSuccess) {
ERR_FAIL_V(ERR_INVALID_PARAMETER);
return ERR_INVALID_PARAMETER;
};
const basisu::uint8_vec& buvec = c.get_output_basis_file();
budata.resize(buvec.size());
{
PoolVector<uint8_t>::Write w = budata.write();
memcpy(w.ptr(), &buvec[0], budata.size());
};
};
set_bu_data(budata);
return OK;
#else
return ERR_UNAVAILABLE;
#endif
};
PoolVector<uint8_t> TextureBU::get_bu_data() const {
return data;
};
TextureBU::TextureBU() {
flags = FLAGS_DEFAULT;
texture = VisualServer::get_singleton()->texture_create();
};
TextureBU::~TextureBU() {
VisualServer::get_singleton()->free(texture);
};
#endif

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#include "scene/resources/texture.h"
#ifdef TOOLS_ENABLED
#include "thirdparty/basis_universal/basisu_comp.h"
#endif
#include "thirdparty/basis_universal/transcoder/basisu.h"
#if 0
class TextureBU : public Texture {
GDCLASS(TextureBU, Texture);
RES_BASE_EXTENSION("butex");
RID texture;
Size2 tex_size;
uint32_t flags;
PoolVector<uint8_t> data;
static void _bind_methods();
public:
virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
Error import(const Ref<Image> &p_img);
void set_bu_data(const PoolVector<uint8_t>& p_data);
PoolVector<uint8_t> get_bu_data() const;
String get_img_path() const;
TextureBU();
~TextureBU();
};
#endif