Expose navigable layers for NavigationAgent2D/3D
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6 changed files with 54 additions and 10 deletions
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<member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0">
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The maximum speed that an agent can move.
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</member>
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<member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1">
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A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers.
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</member>
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<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="500.0">
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The distance to search for other agents.
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</member>
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<member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="10.0">
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The maximum speed that an agent can move.
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</member>
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<member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1">
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A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers.
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</member>
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<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="50.0">
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The distance to search for other agents.
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</member>
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