certs: Sync with Mozilla bundle as of Dec 4, 2025
Rename file to `ca-bundle.crt` to match upstream.
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6 changed files with 131 additions and 263 deletions
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@ -1277,7 +1277,7 @@
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[b]Note:[/b] Godot currently doesn't automatically use system proxy settings, so you have to enter them manually here if needed.
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</member>
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<member name="network/tls/editor_tls_certificates" type="String" setter="" getter="">
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The TLS certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]included Mozilla certificate bundle[/url] will be used.
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The TLS certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-bundle.crt]included Mozilla certificate bundle[/url] will be used.
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</member>
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<member name="network/tls/enable_tls_v1.3" type="bool" setter="" getter="">
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If [code]true[/code], enable TLSv1.3 negotiation.
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@ -2477,7 +2477,7 @@
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Maximum size (in kiB) for the [WebRTCDataChannel] input buffer.
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</member>
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<member name="network/tls/certificate_bundle_override" type="String" setter="" getter="" default="""">
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The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
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The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-bundle.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
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If in doubt, leave this setting empty.
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</member>
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<member name="network/tls/enable_tls_v1.3" type="bool" setter="" getter="" default="true">
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