Update dependencies in D3D12 SDK installer script

- Add colored console output.
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Hugo Locurcio 2024-05-01 17:13:57 +02:00
parent 7cdad33311
commit 47ac22486d
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3 changed files with 35 additions and 13 deletions

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@ -2713,8 +2713,8 @@
<member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default="&quot;gl_compatibility&quot;">
Override for [member rendering/renderer/rendering_method] on web.
</member>
<member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="610">
Version code of the Direct3D 12 Agility SDK to use ([code]D3D12SDKVersion[/code]).
<member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="613">
Version code of the [url=https://devblogs.microsoft.com/directx/directx12agility/]Direct3D 12 Agility SDK[/url] to use ([code]D3D12SDKVersion[/code]). This must match the [i]minor[/i] version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have [code]1.613.3[/code] installed, you need to input [code]613[/code] here.
</member>
<member name="rendering/rendering_device/d3d12/max_misc_descriptors_per_frame" type="int" setter="" getter="" default="512">
The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.