Fixes missng 2D engine bits
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented.
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18 changed files with 395 additions and 308 deletions
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@ -67,12 +67,10 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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};
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enum {
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FLAGS_INSTANCING_STRIDE_MASK = 0xF,
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FLAGS_INSTANCING_ENABLED = (1 << 4),
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FLAGS_INSTANCING_HAS_COLORS = (1 << 5),
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FLAGS_INSTANCING_COLOR_8BIT = (1 << 6),
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FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 7),
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FLAGS_INSTANCING_CUSTOM_DATA_8_BIT = (1 << 8),
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FLAGS_INSTANCING_MASK = 0x7F,
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FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
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FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
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FLAGS_CLIP_RECT_UV = (1 << 9),
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FLAGS_TRANSPOSE_RECT = (1 << 10),
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