Removed interactive loader, added proper thread loading.

This commit is contained in:
Juan Linietsky 2020-02-28 08:27:04 -03:00
parent 5beccaf86f
commit 475e4ea67b
57 changed files with 872 additions and 592 deletions

View file

@ -1004,7 +1004,6 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
} else {
// if mesh does not exist (first time this is loaded, most likely),
// we can create it with a single call, which is a lot more efficient and thread friendly
print_line("create mesh from surfaces: " + itos(surface_data.size()));
mesh = VS::get_singleton()->mesh_create_from_surfaces(surface_data);
VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode);
}