Removed interactive loader, added proper thread loading.
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57 changed files with 872 additions and 592 deletions
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@ -1004,7 +1004,6 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
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} else {
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// if mesh does not exist (first time this is loaded, most likely),
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// we can create it with a single call, which is a lot more efficient and thread friendly
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print_line("create mesh from surfaces: " + itos(surface_data.size()));
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mesh = VS::get_singleton()->mesh_create_from_surfaces(surface_data);
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VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode);
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}
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