Removed interactive loader, added proper thread loading.

This commit is contained in:
Juan Linietsky 2020-02-28 08:27:04 -03:00
parent 5beccaf86f
commit 475e4ea67b
57 changed files with 872 additions and 592 deletions

View file

@ -35,7 +35,7 @@
#include <string.h>
RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
unsigned int width = 8;
unsigned int height = 8;

View file

@ -36,7 +36,7 @@
class ResourceFormatDummyTexture : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;