Add missing tutorials to documentation classes
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Ogg Vorbis requires more CPU to decode than [ResourceImporterWAV]. If you need to play a lot of simultaneous sounds, it's recommended to use WAV for those sounds instead, especially if targeting low-end devices.
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</description>
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<tutorials>
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<link title="Importing audio samples">https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_audio_samples.html</link>
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<link title="Importing audio samples">$DOCS_URL/tutorials/assets_pipeline/importing_audio_samples.html</link>
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</tutorials>
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<methods>
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<method name="load_from_buffer" qualifiers="static">
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