Remove unimplemented OS.dump_memory_to_file() method
This method never did anything in Godot since 3.0, since its code was commented out. The last time the method had an implementation was in Godot 2.1.x.
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5 changed files with 0 additions and 19 deletions
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@ -88,14 +88,6 @@
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[b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
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</description>
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</method>
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<method name="dump_memory_to_file">
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<return type="void" />
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<param index="0" name="file" type="String" />
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<description>
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Dumps the memory allocation ringlist to a file (only works in debug).
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Entry format per line: "Address - Size - Description".
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</description>
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</method>
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<method name="dump_resources_to_file">
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<return type="void" />
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<param index="0" name="file" type="String" />
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