Remove unimplemented OS.dump_memory_to_file() method

This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
This commit is contained in:
Hugo Locurcio 2022-02-25 14:27:31 +01:00
parent 462bb3bf32
commit 465c423abb
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5 changed files with 0 additions and 19 deletions

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@ -88,14 +88,6 @@
[b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
</description>
</method>
<method name="dump_memory_to_file">
<return type="void" />
<param index="0" name="file" type="String" />
<description>
Dumps the memory allocation ringlist to a file (only works in debug).
Entry format per line: "Address - Size - Description".
</description>
</method>
<method name="dump_resources_to_file">
<return type="void" />
<param index="0" name="file" type="String" />