Remove unimplemented OS.dump_memory_to_file() method
This method never did anything in Godot since 3.0, since its code was commented out. The last time the method had an implementation was in Godot 2.1.x.
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5 changed files with 0 additions and 19 deletions
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@ -436,10 +436,6 @@ bool OS::is_stdout_verbose() const {
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return ::OS::get_singleton()->is_stdout_verbose();
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}
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void OS::dump_memory_to_file(const String &p_file) {
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::OS::get_singleton()->dump_memory_to_file(p_file.utf8().get_data());
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}
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struct OSCoreBindImg {
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String path;
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Size2 size;
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@ -666,7 +662,6 @@ void OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build);
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ClassDB::bind_method(D_METHOD("dump_memory_to_file", "file"), &OS::dump_memory_to_file);
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ClassDB::bind_method(D_METHOD("dump_resources_to_file", "file"), &OS::dump_resources_to_file);
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ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &OS::print_resources_in_use, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &OS::print_all_resources, DEFVAL(""));
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