Remove unimplemented OS.dump_memory_to_file() method

This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
This commit is contained in:
Hugo Locurcio 2022-02-25 14:27:31 +01:00
parent 462bb3bf32
commit 465c423abb
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5 changed files with 0 additions and 19 deletions

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@ -436,10 +436,6 @@ bool OS::is_stdout_verbose() const {
return ::OS::get_singleton()->is_stdout_verbose();
}
void OS::dump_memory_to_file(const String &p_file) {
::OS::get_singleton()->dump_memory_to_file(p_file.utf8().get_data());
}
struct OSCoreBindImg {
String path;
Size2 size;
@ -666,7 +662,6 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build);
ClassDB::bind_method(D_METHOD("dump_memory_to_file", "file"), &OS::dump_memory_to_file);
ClassDB::bind_method(D_METHOD("dump_resources_to_file", "file"), &OS::dump_resources_to_file);
ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &OS::print_resources_in_use, DEFVAL(false));
ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &OS::print_all_resources, DEFVAL(""));