Added SDF nodes to visual shader
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doc/classes/VisualShaderNodeTextureSDFNormal.xml
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doc/classes/VisualShaderNodeTextureSDFNormal.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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Performs a SDF (signed-distance field) normal texture lookup within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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