Return at invalid skeleton in ChainIK3D before updating mutable info

This commit is contained in:
CSLRDoesntGameDev 2025-12-15 17:38:14 -07:00
parent 4b6c88deda
commit 4609ba77e6
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@ -497,6 +497,7 @@ void ChainIK3D::_update_mutable_info() {
for (uint32_t i = 0; i < settings.size(); i++) {
chain_settings[i]->root_global_rest = Transform3D();
}
return;
}
bool changed = false;
for (uint32_t i = 0; i < settings.size(); i++) {