Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
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8 changed files with 23 additions and 13 deletions
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@ -34,7 +34,6 @@
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#include "core/config/project_settings.h"
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#include "core/core_string_names.h"
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#include "core/io/resource_loader.h"
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#include "editor/editor_inspector.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/node_3d.h"
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#include "scene/gui/control.h"
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