Merge pull request #56365 from aaronfranke/default-shape-size
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commit
45d5aa5d47
15 changed files with 28 additions and 28 deletions
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@ -11,7 +11,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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The box's width, height and depth.
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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@ -12,7 +12,7 @@
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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</tutorials>
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<members>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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The box's width, height and depth.
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</member>
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</members>
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@ -9,13 +9,13 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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Total height of the capsule mesh (including the hemispherical ends).
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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Number of radial segments on the capsule mesh.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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Radius of the capsule mesh.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
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@ -10,10 +10,10 @@
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The capsule's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The capsule's radius.
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</member>
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</members>
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@ -9,7 +9,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
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<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5">
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Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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@ -21,7 +21,7 @@
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
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Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
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</member>
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<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
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<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5">
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Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
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</member>
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</members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The cylinder's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The cylinder's radius.
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</member>
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</members>
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