Add a new HashSet template

* Intended to replace RBSet in most cases.
* Optimized for iteration speed
This commit is contained in:
reduz 2022-05-19 17:00:06 +02:00
parent 410893ad0f
commit 45af29da80
243 changed files with 1400 additions and 662 deletions

View file

@ -102,7 +102,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("plugins"), found_plugins[i].name)), false));
}
RBSet<String> plist_keys;
HashSet<String> plist_keys;
for (int i = 0; i < found_plugins.size(); i++) {
// Editable plugin plist values
@ -1178,7 +1178,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset>
Vector<String> added_embedded_dependenciy_names;
HashMap<String, String> plist_values;
RBSet<String> plugin_linker_flags;
HashSet<String> plugin_linker_flags;
Error err;
@ -1453,7 +1453,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
bool found_library = false;
const String project_file = "godot_ios.xcodeproj/project.pbxproj";
RBSet<String> files_to_parse;
HashSet<String> files_to_parse;
files_to_parse.insert("godot_ios/godot_ios-Info.plist");
files_to_parse.insert(project_file);
files_to_parse.insert("godot_ios/export_options.plist");