Add a new HashSet template
* Intended to replace RBSet in most cases. * Optimized for iteration speed
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243 changed files with 1400 additions and 662 deletions
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@ -102,7 +102,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("plugins"), found_plugins[i].name)), false));
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}
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RBSet<String> plist_keys;
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HashSet<String> plist_keys;
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for (int i = 0; i < found_plugins.size(); i++) {
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// Editable plugin plist values
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@ -1178,7 +1178,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset>
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Vector<String> added_embedded_dependenciy_names;
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HashMap<String, String> plist_values;
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RBSet<String> plugin_linker_flags;
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HashSet<String> plugin_linker_flags;
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Error err;
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@ -1453,7 +1453,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
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bool found_library = false;
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const String project_file = "godot_ios.xcodeproj/project.pbxproj";
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RBSet<String> files_to_parse;
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HashSet<String> files_to_parse;
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files_to_parse.insert("godot_ios/godot_ios-Info.plist");
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files_to_parse.insert(project_file);
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files_to_parse.insert("godot_ios/export_options.plist");
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