Fixed syntax inconsistency in Vector3.snap and Vector3.snapped

This commit is contained in:
TwistedTwigleg 2017-06-30 14:47:17 -04:00
parent cb59236ce9
commit 44ecfb028d
13 changed files with 26 additions and 25 deletions

View file

@ -554,10 +554,10 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
tangent = Vector3();
} else {
tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
(t2 * z1 - t1 * z2) * r)
(t2 * z1 - t1 * z2) * r)
.normalized();
binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
(s1 * z2 - s2 * z1) * r)
(s1 * z2 - s2 * z1) * r)
.normalized();
}
@ -867,7 +867,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
vertex.normal = vertex.normal.snapped(0.001);
vertex.normal.snap(Vector3(0.001, 0.001, 0.001));
if (tangent_src && binormal_src) {