Add GDScript .editorconfig rules
- Uniformize `.gd` unit test files indentation to tabs (where needed)
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25 changed files with 232 additions and 222 deletions
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@ -1,4 +1,4 @@
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const dictionary := {}
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func test():
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dictionary.erase(0)
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dictionary.erase(0)
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@ -9,7 +9,7 @@ func test():
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array_sname.push_back(&"godot")
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print("String in Array: ", "godot" in array_sname)
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# Not equal because the values are different types.
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# Not equal because the values are different types.
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print("Arrays not equal: ", array_str != array_sname)
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var string_array: Array[String] = []
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@ -13,5 +13,5 @@ func test():
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print("String gets StringName: ", stringname_dict.get("abc"))
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stringname_dict[&"abc"] = 42
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# They compare equal because StringName keys are converted to String.
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# They compare equal because StringName keys are converted to String.
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print("String Dictionary == StringName Dictionary: ", string_dict == stringname_dict)
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@ -3,23 +3,23 @@
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var a: int = 1
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func shadow_regular_assignment(a: Variant, b: Variant) -> void:
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print(a)
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print(self.a)
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a = b
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print(a)
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print(self.a)
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print(a)
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print(self.a)
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a = b
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print(a)
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print(self.a)
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var v := Vector2(0.0, 0.0)
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func shadow_subscript_assignment(v: Vector2, x: float) -> void:
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print(v)
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print(self.v)
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v.x += x
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print(v)
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print(self.v)
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print(v)
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print(self.v)
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v.x += x
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print(v)
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print(self.v)
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func test():
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shadow_regular_assignment('a', 'b')
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shadow_subscript_assignment(Vector2(1.0, 1.0), 5.0)
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shadow_regular_assignment('a', 'b')
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shadow_subscript_assignment(Vector2(1.0, 1.0), 5.0)
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