Base 3D engine done, still untested, though.
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50 changed files with 4913 additions and 1053 deletions
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@ -363,8 +363,6 @@ void EditorNode::_notification(int p_what) {
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Engine::get_singleton()->set_editor_hint(true);
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
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get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
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get_tree()->get_root()->set_disable_3d(true);
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get_tree()->get_root()->set_as_audio_listener(false);
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get_tree()->get_root()->set_as_audio_listener_2d(false);
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get_tree()->set_auto_accept_quit(false);
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@ -6059,7 +6057,6 @@ EditorNode::EditorNode() {
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scene_root = memnew(Viewport);
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//scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D
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scene_root->set_disable_3d(true);
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VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
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scene_root->set_disable_input(true);
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