Fix NavigationMesh debug visuals for non-triangulated meshes
Fixes NavigationMesh debug visuals for non-triangulated meshes.
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2 changed files with 59 additions and 25 deletions
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@ -226,6 +226,7 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_m
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face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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face_material->set_albedo(get_debug_navigation_geometry_face_color());
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face_material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
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if (enabled_geometry_face_random_color) {
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face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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