Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
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1527cf8c0d
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23 changed files with 5196 additions and 272 deletions
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@ -1,8 +1,11 @@
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#include "visual_server_viewport.h"
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#include "visual_server_global.h"
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#include "visual_server_canvas.h"
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#include "visual_server_scene.h"
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#include "globals.h"
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void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
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/* Camera should always be BEFORE any other 3D */
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@ -58,6 +61,12 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
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}
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}
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if (!p_viewport->disable_3d && p_viewport->camera.is_valid()) {
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VSG::scene->render_camera(p_viewport->camera,p_viewport->scenario,p_viewport->size);
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}
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if (!p_viewport->hide_canvas) {
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int i=0;
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@ -248,6 +257,11 @@ void VisualServerViewport::draw_viewports() {
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ERR_CONTINUE( !vp->render_target.is_valid() );
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bool visible = vp->viewport_to_screen_rect!=Rect2() || vp->update_mode==VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode==VS::VIEWPORT_UPDATE_ONCE;
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if (!visible)
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continue;
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VSG::rasterizer->set_current_render_target(vp->render_target);
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_draw_viewport(vp);
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