Add night sky to PhysicalSkyMaterial

This commit is contained in:
clayjohn 2020-05-16 12:55:25 -07:00
parent 163687d17a
commit 4408efade3
3 changed files with 23 additions and 1 deletions

View file

@ -139,6 +139,7 @@ private:
Color ground_color;
float exposure;
float dither_strength;
Ref<Texture2D> night_sky;
protected:
static void _bind_methods();
@ -175,6 +176,9 @@ public:
void set_dither_strength(float p_dither_strength);
float get_dither_strength() const;
void set_night_sky(const Ref<Texture2D> &p_night_sky);
Ref<Texture2D> get_night_sky() const;
virtual Shader::Mode get_shader_mode() const;
RID get_shader_rid() const;